Is it possible to make MathGL produce an image where the background is semi-transparent (like 50%) and the foreground elements are opaque?
How do I specify semi-transparent backgrounds in C++ for rendering-to-memory images?
Is it possible to make MathGL produce an image where the background is semi-transparent (like 50%) and the foreground elements are opaque?
How do I specify semi-transparent backgrounds in C++ for rendering-to-memory images?