My flappy bird clone doesn't use Spritebuilder. It is just a simple app, which I find almost exactly the same. I can regenerate tunnels every time they reach the end of the screen but that just makes the game slow because the bird has to wait the entire screen for another tunnel. How could I generate tunnels as quick (or close to) as the real flappy bird?
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Maybe if you posted the section of your code where you are coding the generation of the pipes would it be easier to figure out how to help you. – Eitan Myron Apr 04 '14 at 05:26
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Sorry for that. I started all of this yesterday so I'm a huge rookie. I have it in game.m -(void)PipeMoving If(PipeTop.center.x < -22) [self PlacePipes]; sorry typing this from ipad – user3496401 Apr 04 '14 at 05:30
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@DJHead-On I'm on my computer now if you need to know the full code for PickMoving. I tried switching -22 to say 40 but then the pipe just regenerates half way through the screen which isn't right – user3496401 Apr 04 '14 at 05:38
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Someone please help me out! – user3496401 Apr 04 '14 at 14:38
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@MrHaze Sorry man I can't seem to get any help on this. Any ideas? – user3496401 Apr 04 '14 at 18:25
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Please guys just looking for a little help – user3496401 Apr 05 '14 at 19:14