Is it possible to make a scene, or maybe UI element in cocostudio that scales with the size of the app?
I'm using cocos2d-x and want to make sure I accommodate many screen sizes since the app is cross-platform. As of now, I make my UI elements, add them to a scene in the scene editor, export them and my app picks up the json and imports the scene correctly. That's the good news.
I've also added the options of scaling location and size in cocostudio, to the best of my knowledge as shown in this screen shot.
But, when I change the size of my app the scene I imported does not resize like it should. For example, I created the scene as 640x960 and it always stays that height and width even when the app starts at different.
Anyone successfully gotten cocostudio to export a scene that resizes dynamically?