I'm trying to develop a Vuforia Augmented Reality Project on Unity 3D. One of my friends is providing me a construction's 3D Model on different formats like .FBX .3DS and .blend
We have a huge trouble with performance. When we use .blend files, even models with higher poly are OK but low poly models of .FBX .3DS formats are running slower.
So, i think we have to use .blend models but what my friend does on google sketch-up is losing it's textures and color when he open them on Blender.
In conclusion, my question is how can we create good construction models on Unity 3D with its texture ? Do we have to build all the model on blender ? Can't i simply convert models build on Google Sketch-up or 3DStudioMax to .blend files with its textures and colors.