I want to create a simple game for Android and iOS primarily using libgdx.
The game is going to need UI in the form of text input fields and buttons.
Now, there is a package called Scene2d.ui which has for instance the class TextField. However, it says in the javadoc (which might be old, because some other stuff lying around is) that:
"Currently there are two standard implementations, one for the desktop and one for Android."
Does this mean (in current version) that there is no standard (cross-platform) libgdx package for doing ui that covers both Android and iOS and Desktop (and everything), so that I don't have to make one ui per platform?
If I use ui from Scene2d, will it not work for iOS?