I'm porting an old 4.8 application to 5.2.1 and back in that time, I used QImage to render some raw data on the screen, in a QLabel.
I am grabbing images from a camera, so i want to display those images in real-time. Until now, with QImage, i achieve over 20FPS (the camera is able to grab 30 FPS).
I'm wondering if rendering this data on OpenGL (maybe in a QML Quick / Qt Widgets new application) would be faster than the current developed method?