I have strange problem in cocos2d v3, probably some misconfiguration which I was unable to find in google.
I'm adding background for iphone5 which is 640X1136
CCSprite *background = [CCSprite spriteWithImageNamed:@"background_iphone5.png"];
background.positionType = CCPositionTypeNormalized;
background.position = ccp(0.5f, 0.5f);
[self addChild:background];
but it is scaled up about 2x times so doesn't fits the screen. Same image worked perfectly in cocos2d v2
Please help