I developed a game with libgdx. I already published it to the play store and want to publish it also to the apple store.
Since I want the game to be only available for iPhones I need (or at least I think I need) to package a iPhone-Only binary with robovm...Now it creates only the universal binary which I can't use because the app is not optimized for ipads.
How can I achieve that? Thanks for any hints in advance.
Manuel