0

I developed a game with libgdx. I already published it to the play store and want to publish it also to the apple store.

Since I want the game to be only available for iPhones I need (or at least I think I need) to package a iPhone-Only binary with robovm...Now it creates only the universal binary which I can't use because the app is not optimized for ipads.

How can I achieve that? Thanks for any hints in advance.

Manuel

Manuel
  • 496
  • 6
  • 20

2 Answers2

3

You need to change the UIDeviceFamily section in your Info.plist.xml file to only include <integer>1</integer>:

<key>UIDeviceFamily</key>
<array>
    <integer>1</integer>
</array>
ntherning
  • 1,160
  • 7
  • 8
-1

Just go to you Target settings and change the "Devices" under "Deployment Info" from "Universal" to "iPhone"

enter image description here

zaheer
  • 893
  • 13
  • 27
  • thank you for the answer. the problem is that I'm using robovm (an eclipse plugin) to create the binary... (maybe there is a way to repackage the binary?) – Manuel Mar 25 '14 at 04:47