I have a background.png image which is 4385x801 in pixel.The device that i add this image is 480x800.Now as you see width is greater than device in order to make rolling background.However when i add this sprite setting position according to screen with the code background.setPosition(CGPoint.make((s.width / 3)+80, s.height / 2)); image quality is not even near to real one.Why this change in quality appears?Do i need to use something so that no scaling will be made?Why do you think it happens and how can i prevent this? [URL=https://imageshack.com/i/nr934tp][IMG]http://imagizer.imageshack.us/v2/640x480q90/855/934t.png[/IMG][/URL]
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Dont use cocos2d-android lib ... it's almost dead. you will get less solution compair to the other SDK / game engine like : cocos2d-x / libgdx etc.... – Akarsh M Apr 08 '14 at 15:08
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yes i see.thats why i will use libgdx instead – user1418230 Apr 09 '14 at 22:12