I'm trying to make an app that does some blob tracking and sends all the data for Unity3D using TUIO cursor
messages, just like CCV
does.
This is what i have regarding the messages ("media"
is a button to switch between sending all blob's position/id's or sending the average):
void testApp::blobOn( int x, int y, int id, int order )
{
cout << "blobOn() - id:" << id << " order:" << order << endl;
ofxOscMessage m;
m.setAddress("/tuio2/2Dcur");
m.addStringArg("set");
if(media == false){
m.addIntArg(id);
m.addFloatArg(newX);
m.addFloatArg(newY);
cout << "Posicao x: " << newX << endl;
cout << "Posicao y: " << newY << endl;
}
else{
m.addIntArg(0);
m.addFloatArg(newMediaX);
m.addFloatArg(newMediaY);
}
m.addFloatArg(0);
m.addFloatArg(0);
m.addFloatArg(0);
m.addFloatArg(0);
ofxOscMessage l;
l.setAddress("/tuio/2Dcur");
l.addStringArg("alive");
if (blobList.size() > 0)
{
if(media == false){
for (std::map<int,blob>::iterator it=blobList.begin(); it!=blobList.end(); ++it){
l.addIntArg(it -> first);
cout << "it first: " << it -> first << endl;
}
}else{
l.addIntArg(0);
}
}
sender.sendMessage(l);
sender.sendMessage(m);
}
//--------------------------------------------------------------
void testApp::blobMoved( int x, int y, int id, int order)
{
cout << "blobMoved() - id:" << id << " order:" << order << endl;
ofCvTrackedBlob blob_ = blobTracker.getById( id );
ofxOscMessage m;
m.setAddress("/tuio/2Dcur");
m.addStringArg("set");
if(media == false){
m.addIntArg(id);
m.addFloatArg(newX);
m.addFloatArg(newY);
cout << "Posicao x: " << newX << endl;
cout << "Posicao y: " << newY << endl;
}
else{
m.addIntArg(0);
m.addFloatArg(newMediaX);
m.addFloatArg(newMediaY);
}
m.addFloatArg(0);
m.addFloatArg(0);
m.addFloatArg(0);
m.addFloatArg(0);
ofxOscMessage n;
n.setAddress("/tuio/2Dcur");
n.addStringArg("alive");
if (blobList.size() > 0)
{
if(media == false){
for (std::map<int,blob>::iterator it=blobList.begin(); it!=blobList.end(); ++it){
n.addIntArg(it -> first);
}
}
else {
n.addIntArg(0);
}
}
sender.sendMessage(n);
sender.sendMessage(m);
}
//--------------------------------------------------------------
void testApp::blobOff( int x, int y, int id, int order )
{
cout << "blobOff() - id:" << id << " order:" << order << endl;
ofxOscMessage m;
m.setAddress("/tuio/2Dcur");
m.addStringArg("alive");
blobList.erase(id);
if (blobList.size() > 0)
{
if(media == false){
for (std::map<int,blob>::iterator it=blobList.begin(); it!=blobList.end(); ++it){
m.addIntArg(it -> first);
}
}
else {
m.addIntArg(0);
}
}
sender.sendMessage(m);
}
My Unity app dont receive my messages/blobs, so i think they are badly formatted. Can someone tell me what may be wrong?