I'm developing an application where I'm applying on touch listener to my layout view. I move the layout over screen but that layout doesn't respond well after 10 to 15 secs. Here is my code:
base = (LinearLayout) findViewById(R.id.load);
base.setOnTouchListener(new OnTouchListener() {
@Override
public boolean onTouch(View v, final MotionEvent event) {
int motion = event.getAction();
int numberOfPointers = event.getPointerCount();
if (numberOfPointers < 3) {
switch (motion & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
drag = true;
break;
case MotionEvent.ACTION_POINTER_DOWN: {
drag = false;
if (drawWaveForm != null) {
zoom = true;
}
// initial x1 and x2
BitmapDetector.prevX1 = Math.min(event.getX(0), event.getX(1));
BitmapDetector.prevX2 = Math.max(event.getX(0), event.getX(1));
BitmapDetector.prevY1 = event.getY(0);
BitmapDetector.prevY2 = event.getY(1);
}
break;
case MotionEvent.ACTION_MOVE:
if (drag && event.getActionIndex() == 0) {
// Log.d("detecting","inside the action move");
if (touching == false) {
touching = detector.isWaveformAnchor(event.getX(0), event.getY(0));
} else if (touching == true) {
float diff = event.getY(0) - loadWaveFormManager.getCh1_pos();
if ((loadWaveFormManager.getCh1_pos() + diff) < (StaticValues.screenHeight - 50)) {
int tempCh1_pos = (int) (loadWaveFormManager.getCh1_pos() + diff);
loadWaveFormManager.setCh1_pos(tempCh1_pos);
}
drawWaveForm.update(loadWaveFormManager);
}
}
break;
case MotionEvent.ACTION_UP:
// Log.d("detecting","inside the action up");
drag = false;
touching = false;
zoom = false;
break;
case MotionEvent.ACTION_POINTER_UP:
// here different function
return;
}
});
Does anyone have any idea about this? Please help me on this one.