I would like to load dds files into Qt 5.1 and have the benefit of saving memory and improve rendering performance as dds files in many cases are less in size (due to data destroying compression) than their png equivalent and also are stored in more cache friendly rendering structure "tiling" (i.e. http://fgiesen.wordpress.com/2011/01/17/texture-tiling-and-swizzling/) than usual raw image data is.
But... I can't find any reference about this topic when googling I only find others who read dds files and convert them into QImage which I suspect only unpacks the dds into a raw rgba only giving some extra performance when reading from disk but keeping all the bad parts like more memory, less efficient texel reading and now also compression artifacts for nothing.
Have I missunderstood how Qt is handling textures or can the dds formats dxt1-5 be utilized corretly within Qt 5.1?
Does the QImageReader "unpack" dds files to raw or actually loads them directly to graphics hardware as is?
Any other suggestions or pointers is very appreciated.