I'm trying to update my project to Cocos2d v3. I wonder how to implement update method which runs every frame.
Here https://www.makegameswith.us/gamernews/359/cocos2d-30-a-brief-transition-guide there is info that no [self scheduleUpdate];
call is required, just to add method
- (void)update:(CCTime)delta {
...
}
As I guess this method will run every frame when scene loads. But what if I want to start schedule after some other event? button press for example, or start, then stop and then rerun it again?
Also what about ccTime? it is simply renamed to CCTime?