I'm writing this post in case anyone else is having the same issue I've been having with the lack of documentation for the CVDisplayLink API.
Intro:
In my CVDisplayLink code I've been using the following code to obtain the deltaSeconds value between calls to its callback:
float deltaTime = 1.0 / (outputTime->rateScalar * (float)outputTime->videoTimeScale / (float)outputTime->videoRefreshPeriod);
It seems like this line of code is widely used across different apps & engines.
The issue:
While running my OpenGL app I've noticed that this value is now constant (0.016669
to be precise). I haven't made any big changes to account for this change of behaviour, other than using Mavericks and the new development tools.
Finding the cause has been a lost cause so far.