I have come across an existing piece of code that does this, but I assume there must be a better way. So, I need to get a highest level in mesh node in Autodesk Maya.
// List all mesh objects
string $nodess[] = `ls -type mesh` ;
// Replace existing items on active list with this
select -r $nodess[0] ;
int $i = 1 ;
while ($i < 30) {
// Pick up the tree 30 times
pickWalk -d up ;
$i++ ;
}
// List all selected objects
string $rootNode[] = `ls -sl` ;
// Clear selection
select -cl ;
string $myroot = $rootNode[0] ;