I'm trying to build a simple pie-chart style progress indicator. It animates well, but after the animation concludes, it snaps right back to the previous value before the animation.
My code is as follows:
- (void)drawRect:(CGRect)rect
{
[super drawRect:rect];
// Create a white ring that fills the entire frame and is 2 points wide.
// Its frame is inset 1 point to fit for the 2 point stroke width
CGFloat radius = CGRectGetWidth(self.frame) / 2;
CGFloat inset = 1;
CAShapeLayer *ring = [CAShapeLayer layer];
ring.path = [UIBezierPath bezierPathWithRoundedRect:CGRectInset(self.bounds, inset, inset)
cornerRadius:radius-inset].CGPath;
ring.fillColor = [UIColor clearColor].CGColor;
ring.strokeColor = [UIColor whiteColor].CGColor;
ring.lineWidth = 2;
// Create a white pie-chart-like shape inside the white ring (above).
// The outside of the shape should be inside the ring, therefore the
// frame needs to be inset radius/2 (for its outside to be on
// the outside of the ring) + 2 (to be 2 points in).
self.innerPie = [CAShapeLayer layer];
inset = radius/2; // The inset is updated here
self.innerPie.path = [UIBezierPath bezierPathWithRoundedRect:CGRectInset(self.bounds, inset, inset)
cornerRadius:radius-inset].CGPath;
self.innerPie.fillColor = [UIColor clearColor].CGColor;
self.innerPie.strokeColor = [UIColor whiteColor].CGColor;
self.innerPie.lineWidth = (radius-inset)*2;
[self.layer addSublayer:ring];
[self.layer addSublayer:self.innerPie];
self.progress = 0.0;
self.innerPie.hidden = YES;
}
- (void)setProgress:(CGFloat)progress animated:(BOOL)animated {
self.innerPie.hidden = NO;
CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
pathAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
pathAnimation.duration = 3.0;
pathAnimation.fromValue = [NSNumber numberWithFloat:_progress];
pathAnimation.toValue = [NSNumber numberWithFloat:progress];
[self.innerPie addAnimation:pathAnimation forKey:@"strokeEndAnimation"];
if (_progress != progress) {
_progress = progress;
}
}
I simply set it up in drawRect
then have a method to set the progress with an animation. What am I doing wrong here?