I am developing a game using TCP. The clients send and listen the server using TCP. When the server receives a request, then it consults the database (SQL Server Express / Entity Framework) and sends a response back to client.
I'm trying to make a MMORPG, so I need to know all the players locations frequently, so I used a System.Timer to ask the server the location of the players around me.
The problem:
If I configure the timer to trigger for every 500ms a method that asks the server the currently players location, then I can open 2 instances of the client app, but it's laggy. If I configure to trigger for every 50ms, then when I open the second instance, the SQL Server throws this exception often:
"The connection was not closed. The connection's current state is open."
I mean, what the hell? I know I am requesting A LOT of things to the database in a short period, but how do real games deals with this?
Here is one code that throws the error when SQL Server seems to be overloaded (second line of the method):
private List<CharacterDTO> ListAround()
{
List<Character> characters = new List<Character>();
characters = ObjectSet.Character.AsNoTracking().Where(x => x.IsOnline).ToList();
return GetDto(characters);
}