I have a static rigid body created with btBvhTriangleMeshShape
. This rigid body will be a room.
Now I'm making a portal (teleport) on the floor. Due to this portal there should be a hole in the geometry of the static object. I dont know if it is possible in Bullet
to making something like that (without creating whole rigid body again), but all what I want is, that the other dynamic objects should interract with this "hole", as if it there really was.
Is there a way to do that? Do I have to do something with collision groups/masks? Is it even possible with this physics library?