I created a model of a bottle in 3ds max, and used a raytrace material (in Materials -> Standard -> Raytrace, not the raytrace map). Everything looks great in the 3ds max render, but when exported to vrml, all that shows up is the default blue colour as if it had no material assigned to it! I have exported to vrml using "standard" materials with no problems, so is this material type unsupported in vrml or is there actually a way to get it to show up? Thanks
edit: I'm in 3ds max 2013, in case that's relevant at all