Ad I'm developping a project in C# I recently came over an error I can't understand.
First of all here is the core
if (CanPlay(target.Coord.X, target.Coord.Y))
{
target.Owner = m.Player;
this.MoveList.Push(m);
// Groupes
var friends = GetAround(target).FindAll(i => i.Owner == target.Owner);
Groupe g = new Groupe { target };
foreach (Intersection fr in friends)
{
g.AddRange(GetGroupe(fr));
}
foreach (Intersection fr in friends)
{
this.Groupes.Remove(GetGroupe(fr));
}
this.Groupes.Add(g);
}
And here is the getGroupe function that causes the problem :
Groupe GetGroupe(Intersection i)
{
return this.Groupes.First(g => g.Contains(i));
}
So, at some random moments, when a move is done, I get the IEquatable Operation is not valid due to the current state of the object. Here is the stack trace :
InvalidOperationException: Operation is not valid due to the current state of the object
System.Linq.Enumerable.First[Groupe] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback)
System.Linq.Enumerable.First[Groupe] (IEnumerable`1 source, System.Func`2 predicate)
Assets.ObjetsDeJeu.Goban.GetGroupe (Assets.ObjetsDeJeu.Intersection i) (at Assets/ObjetsDeJeu/Goban.cs:155)
Assets.ObjetsDeJeu.Goban.PutRock (Assets.ObjetsDeJeu.Move m) (at Assets/ObjetsDeJeu/Goban.cs:142)
So the line 142 is
g.AddRange(GetGroupe(fr));
and 155 is
return this.Groupes.First(g => g.Contains(i));
I don't understand since the this.Groupes is only empty at the very begenning. I did a test where I checked if it was empty before looking for a group but it didn't change anything ...