Code --> http://pastebin.com/W3DMYjXa
I am tinkering with SpriteKit and I cannot seem to get an emitter node to rotate with my spaceship the way I would like.
I watched the Apple Tech Talks Session where they described making a spaceship and using an emitter for the thrust exhaust, but they lock the ship to only face one direction.
In my experiment I am trying to allow the player sprite (spaceship) to travel in any direction, I have rotation and scrolling working for the player, but the particle emitter doesn't seem to rotate with the player.
my hierarchy looks something like this
Scene
-->World Node
-->Player Node
---->Player Sprite
---->Emitter Node
My theory is that If I rotate (Player Node) it should rotate both of its children, and it does rotate them, but the emitter continues to emit in the same direction.
I can change the emission angle manually, but it seems needlessly complicated.
here is what I am using to rotate
-(void)rotatePlayerToDirection:(TTDirection)direction {
CGFloat radDir;
CGFloat emiDir;
scrollDirection = direction;
switch (direction) {
case TTUp:
radDir = 0;
emiDir = 3.142;
break;
case TTRight:
radDir = 4.712;
emiDir = 1.571;
break;
case TTDown:
radDir = 3.142;
emiDir = 0;
break;
case TTLeft:
radDir = 1.571;
emiDir = 4.712;
break;
default:
break;
}
SKAction *rotatePlayer = [SKAction rotateToAngle:radDir duration:0.1 shortestUnitArc:YES];
[playerNode runAction:rotatePlayer];
}
Am I missing something here?
Here is a video of this in action