I have the following code (Test only right now)
PlotPoint[] starLocations = new PlotPoint[4];
starLocations[0] = new PlotPoint(9,-2,1);
starLocations[1] = new PlotPoint(-3,6,1);
starLocations[2] = new PlotPoint(4,2,-3);
starLocations[3] = new PlotPoint(7,-8,9);
//draw the sector map
SectorMap ourMap = new SectorMap();
ourMap.reDraw(PlotPoint.getILLocs(starLocations));
SectorMap.cs
public void reDraw(float[,] givenLocs){
ILArray<float> ourPositions = givenLocs;
textBox1.Text = ourPositions.ToString();
var scene = new ILScene();
var plotCube = scene.Add(new ILPlotCube(false));
var ourPosBuffer = new ILPoints();
ourPosBuffer.Positions = ourPositions;
ourPosBuffer.Size = 3;
plotCube.Add(ourPosBuffer);
iLStarChart.Scene = scene;
}
Doing this, when I check the matrix at PlotPoint.getILLocs, I get a 4x3 matrix. When I check the passed matrix, it's again a 3x4
When I check ourPositions in SectorMap.cs, it has become a 3x4 matrix. Which is something I did not intend. What am I doing wrong?