The Unity ADBannerView example code is:
private ADBannerView banner = null;
void Start()
{
banner = new ADBannerView(ADBannerView.Type.Banner, ADBannerView.Layout.Top);
ADBannerView.onBannerWasClicked += OnBannerClicked;
ADBannerView.onBannerWasLoaded += OnBannerLoaded;
}
void OnBannerClicked()
{
Debug.Log("Clicked!\n");
}
void OnBannerLoaded()
{
Debug.Log("Loaded!\n");
banner.visible = true;
}
My question is does the ad banner automatically go away after a set length or do I have to manually do something to get it only to display for a short amount of time, because that seems a little risky trying to interfere with an ad.