I have 2 GameObjects, the first one is on a 2D interface (plane), and the second one is a 3D character (also sitting on a plane), so the 2D texture represents the 3D character in the game,
I want to drag the 2D texture and have the 3D character move with it, but I want it to be proportional, for example if the 2D texture reached half of its plane the 3D character must be as well at same position accordingly, and the 2 planes are not equal as well (width-height), for example 2D plane is 2x3 and 3D plane is 9x5,
Can anyone please help doing this ? PS: I am using NGUI to draw my 2D interface