I'm using createJS with HTML5 canvas to create a browser game.
Is there a big performance difference of updating the stage in the tick event
function tick() {
stage.update();
}
versus just calling stage.update() each time I move the shape, or add an object to the stage, etc. ?
I'm asking because it would be easier to just put stage.update in tick rather than have to remember to put stage.update() each time I make a change and want it rendered... but don't necessarily want to update the stage if I don't need to if it's going to cause a problem.