I have compilied console host program written on c/c++ (i don't have sources). Host program have support for lua scripts (probably using lua virtual machine). Host program load lua libraries
luaopen_base luaopen_table luaopen_string luaopen_math luaopen_debug
and allow reloading all lua scripts.
Is it possible to call any host c/c++ function from lua script by function address (got them from external debugger in host program)?
Is it possible to load any C/C++ compilied libs from lua in this case and call its functions?
One man on other forum wrote this code for this question
// re = callClientFunction(addr, { args }, 'cdecl')
// re = callClientFunction(method, { obj, arg1 }, 'this')
// re = callClientFunction(0x08, { obj, arg1 }, 'this') = obj->vtable[2]->(arg1)
inline int callCdeclFunction(lua::State* L, uintptr_t addr, const std::vector<lua::Integer>& args)
{
typedef lua::Integer __cdecl cf0();
typedef lua::Integer __cdecl cf1(lua::Integer);
typedef lua::Integer __cdecl cf2(lua::Integer, lua::Integer);
typedef lua::Integer __cdecl cf3(lua::Integer, lua::Integer, lua::Integer);
typedef lua::Integer __cdecl cf4(lua::Integer, lua::Integer, lua::Integer, lua::Integer);
typedef lua::Integer __cdecl cf5(lua::Integer, lua::Integer, lua::Integer, lua::Integer, lua::Integer);
lua::Integer re = 0;
switch(args.size())
{
case 0: re = reinterpret_cast<cf0*>(addr)(); break;
case 1: re = reinterpret_cast<cf1*>(addr)(args[0]); break;
case 2: re = reinterpret_cast<cf2*>(addr)(args[0], args[1]); break;
case 3: re = reinterpret_cast<cf3*>(addr)(args[0], args[1], args[2]); break;
case 4: re = reinterpret_cast<cf4*>(addr)(args[0], args[1], args[2], args[3]); break;
case 5: re = reinterpret_cast<cf5*>(addr)(args[0], args[1], args[2], args[3], args[4]); break;
default:
luaL_error(L, "%s: too many args (max %d, provided %d).\n", __func__, 5, args.size());
}
return re;
}
any ideas how use it in compilied host program?