I made a unity project and included facebook in it. Everything worked fine until I used OBB spliter.
Actually, I just wanted to share a screenshot of the game so I did this:
private void CallFBLogin()
{
print ("test");
FB.Login("email,publish_actions", LoginCallback);
StartCoroutine (TakeScreenshot ());
print ("test2");
}
When I push a button, this function is called but the problem is that the process finishes before I'm logged with Facebook. When I'm logged in, I'm already out of this function. What's the best way to log, wait to be logged and then launch the coroutine?