I'm trying to do a porting from a platform game made for PC to Android and right now I'm stuck in this part : The inputs
So basicly, I reviewed all the Unity documentations and forums but not a lot of them talk about. Here is the portion of code
function UpdateSmoothedMovementDirection () {
var h = Input.GetAxisRaw ("Horizontal");
I read that Android and iOs are not compatible with the Input Manager. For now, I placed a joystick (the prefab one from Unity) and I want to get the Axis but I can't figure how to do so !