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I'm trying to learn how to use Lua with C, so by now I want to try running a script without loading it from a file, since I don't want to be bothered with messing up with files. Can anybody tell me which functions do I need to call for executing a simple string or what ever?

starblue
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2 Answers2

6

You can use luaL_dostring to execute a script from a string.

If you need help with the basics (creating a Lua state, etc.), read part IV of Programming in Lua.

interjay
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  • Thank you, by the way do you know anything about displaying an error? –  Jan 30 '10 at 21:48
  • See how errors are handled in this example: http://www.lua.org/pil/24.1.html That code uses `luaL_loadbuffer` and `lua_pcall` instead of `luaL_dostring`, but it should work the same way. – interjay Jan 30 '10 at 21:57
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I have created a function in my project to load Lua buffer, following is the code:

bool Reader::RunBuffer(const char *buff,char* ret_string,const char *name){
    int error = 0;
    char callname[256] = "";
    if( m_plua == NULL || buff == NULL || ret_string == NULL ) return false;
    if( name == NULL ){
        strcpy(callname,"noname");
    }else{
        strcpy(callname,name);
    }
    error = luaL_loadbuffer(m_plua, buff, strlen(buff),callname) || lua_pcall(m_plua, 0, 1, 0);
    if (error){
        fprintf(stderr, "%s\n", lua_tostring(m_plua, -1));
        lua_pop(m_plua, 1);
    }else{
        sprintf(ret_string, "%s", lua_tostring(m_plua, -1));
    }
    return true;
}

This code takes buff, and return ret_string. As @interjay said luaL_dostring is a choice.

einverne
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