I am building a Unity application in which i need to use a h.264 encoded stream. The data will be read over the network and shown on the screen (feed).
I Have worked with ffmpeg, but well context close is causing a problem so i was thinking of making my own h264.dll decoder.
I cannot find anything to where to start, everyone has SoC solutions to hardware decoders there are encoders available, any code/base or reference available on where to start with ?
i'v used ffmpeg its good but well its becoming big to ship since all those dll's are a bit bulky, so i want to do like one dll which will be the decoder and then whatever dependencies are required can be shipped.