I have seen a class like this on the internet, the head file
#ifndef _COMMON_ARRAY_OBJECT_POOL_H_
#define _COMMON_ARRAY_OBJECT_POOL_H_
#include <stdint.h>
namespace easynet
{
class ArrayObjectPool
{
public:
/** construct
* @param elem_size : element size;
* @param elem_num : element number
*/
ArrayObjectPool(uint32_t elem_size, uint32_t elem_num);
~ArrayObjectPool();
uint32_t ElemSize(){return m_ElemSize;}
uint32_t Capacity(){return m_ElemNum;}
bool IsEmpty(){return m_FreeHead==NULL;}
void* Get();
bool Recycle(void *elem);
private:
void *m_Elements;
void *m_End;
void *m_FreeHead;
uint32_t m_ElemSize;
uint32_t m_ElemNum;
};
}
#endif //_COMMON_ARRAY_OBJECT_POOL_H_
the cpp file
#include <assert.h>
#include <stddef.h>
#include <stdlib.h>
#include "ArrayObjectPool.h"
namespace easynet
{
ArrayObjectPool::ArrayObjectPool(uint32_t elem_size, uint32_t elem_num)
{
m_ElemNum = elem_num;
if(elem_size < sizeof(void*))
m_ElemSize = sizeof(void*);
else
m_ElemSize = elem_size;
m_Elements = malloc(m_ElemSize*m_ElemNum);
m_End = (void*)((char*)m_Elements+m_ElemSize*m_ElemNum);
assert(m_Elements != NULL);
//construct list
int i;
void *node = m_Elements;
for(i=0; i<m_ElemNum-1; ++i)
{
*(void**)node = (void*)((char*)node+m_ElemSize);
node = *(void**)node;
}
*(void**)node = NULL;
m_FreeHead = m_Elements; //list head
}
ArrayObjectPool::~ArrayObjectPool()
{
free(m_Elements);
}
void* ArrayObjectPool::Get()
{
if(m_FreeHead == NULL)
return NULL;
void *temp = m_FreeHead;
m_FreeHead = *(void**)m_FreeHead;
return temp;
}
bool ArrayObjectPool::Recycle(void *elem)
{
if(elem<m_Elements || elem>=m_End)
return false;
*(void**)elem = m_FreeHead;
m_FreeHead = elem;
return true;
}
}
The question is I can't understand what does this means:
int i;
void *node = m_Elements;
for(i=0; i<m_ElemNum-1; ++i)
{
*(void**)node = (void*)((char*)node+m_ElemSize);
node = *(void**)node;
}
and what the *(void**)
means? thanks!