How do I define the image format of a Texture Atlas in Sprite Kit?
For example, I want to set RGBA4444 or RGB565 as the output format to reduce memory usage. (Like in TexturePacker.)
Thanks in advance for your help!
How do I define the image format of a Texture Atlas in Sprite Kit?
For example, I want to set RGBA4444 or RGB565 as the output format to reduce memory usage. (Like in TexturePacker.)
Thanks in advance for your help!
In your project build settings you can find Output Texture Atlas Format.
Step by step: