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with

glMatrixMode(GL_TEXTURE);
..some matrix operations...

i can change the current texture transformation matrix. However - it seems it affects not all texture units (i'm using multitexturing)

how can i change the texture matrix for different texture units?

thanks!

genesys
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1 Answers1

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Try using glActiveTexture to select the appropriate texture matrix stack. This works for OpenGL, and I assume that it should also work for OpenGL ES.

Malte Clasen
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