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I am between those two SDKs for windows

http://www.dragonfiresdk.com/index.htm

http://www.airplaysdk.com/

Has anyone used them before? Which one to buy?

kennytm
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chchrist
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    Purely speculation but that DragonFire looks like a waste of money... what's so difficult about setting up an OpenGL ES window on your PC and coding your game in C++? The only development you would need to do on a Mac / Objective-C is to generate a barebones app to initialize your game code, probably would take less than half an hour to get a C++/OpenGL ES app created in Windows to run on an iPhone. – Sam Jan 29 '10 at 09:50
  • I believe there's more discussion about this in the answers here: http://stackoverflow.com/questions/113547/iphone-development-on-windows – Brad Larson Jan 29 '10 at 18:14
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    Go buy a real mac. – Francis Jan 30 '10 at 16:36
  • Yes I think I'll buy one cause all the frameworks I've seen so far require XCODE to build iPhone apps... – chchrist Feb 17 '10 at 08:26

2 Answers2

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After lots of searching and testing I think I'm going to buy a macmini and write my apps in Objective-C. Actually all the solutions out there need XCODE. I've found though some good frameworks and SDKs for windows and for coding using your web design skills:

chchrist
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Maybe Unity?

Note that http://www.apple.com/macmini/ is less than Airplay Pro…

David Dunham
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