I'm trying to write a method that takes some elements from Unity .config file. Each element has type and mapTo attributes, and I'm taking their string values, getting substrings I need and putting them in two separated lists. After that I want to write the content of lists in some data grid.
The problem is that after a finishing all foreach loops code goes back into the one for checking single register and enters again in other two for types and mapTo values. In other words in lists I get in-countless string values instead of only getting them once. I'm a beginner and I've tried lot of things, but nothing seams to do a job. Anybody has an idea what I'm getting wrong? The code of method in C# looks like this:
private void ReadAdvancedConfigFile(string path)
{
XElement root = null;
root = XElement.Load(new XmlTextReader(path));
if (root != null)
{
XNamespace ns = "http://schemas.microsoft.com/practices/2010/unity";
var registers = root.Element(ns + "unity").Element(ns + "container").Descendants(ns + "register");
if (registers.Count() > 0)
{
var tipList = registers.Select(x => x.Attribute("type").Value);
var mapToList = registers.Select(x => x.Attribute("mapTo").Value);
List<string> listresult = new List<string>();
List<string> listresultm = new List<string>();
foreach (var reg in registers)
{
foreach (var tpl in tipList)
{
var end = tpl.IndexOf(',');
var start = tpl.LastIndexOf('.', (end == -1 ? tpl.Length - 1 : end)) + 1;
var result = tpl.Substring(start, (end == -1 ? tpl.Length : end) - start);
listresult.Add(result);
}
foreach (var mpl in mapToList)
{
var endm = mpl.IndexOf(',');
var startm = mpl.LastIndexOf('.', (endm == -1 ? mpl.Length - 1 : endm)) + 1;
var resultm = mpl.Substring(startm, (endm == -1 ? mpl.Length : endm) - startm);
listresultm.Add(resultm);
}
int maxLenList = Math.Max(listresult.Count, listresultm.Count);
for (int i = 0; i < maxLenList; i++)
{
if (i < listresult.Count && i < listresultm.Count)
{
_obsCollection.Add(new Tuple<string, string>(listresult[i], listresultm[i]));
}
else if (i >= listresult.Count)
{
_obsCollection.Add(new Tuple<string, string>(string.Empty, listresultm[i]));
}
else if (i >= listresultm.Count)
{
_obsCollection.Add(new Tuple<string, string>(listresultm[i], string.Empty));
}
}
}
tabela.ItemsSource = _obsCollection;
}
}
}
Method gets call from a button named Load that finds Unity.config file from some location in file system like this:
private void button1_Click(object sender, RoutedEventArgs e)
{
OpenFileDialog fDialog = new OpenFileDialog();
fDialog.Title = "Open XML file";
fDialog.Filter = "XML files|*.config";
fDialog.InitialDirectory = @"C:\";
bool? control = fDialog.ShowDialog();
if (control.Value)
{
var filePath = fDialog.FileName;
ReadAdvancedConfigFile(filePath);
}
}
And in Unity.config is XML file with this format(I'm deleted most of elements, to same some space here, it will work with this too):
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="unity" type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection, Microsoft.Practices.Unity.Configuration"/>
</configSections>
<unity xmlns="http://schemas.microsoft.com/practices/2010/unity">
<container name="container">
<register name="configService" type="Web.Common.Interfaces.IConfigService, Web.Common"
mapTo="Web.Common.Services.ConfigServiceImpl, Web.Common">
<lifetime type="singleton" />
<constructor>
<param name="res" value="Resources.ClientStrings"> </param>
<param name="configFile" value="webclient.config"> </param>
</constructor>
<!--<property name="LocalisationService" dependencyName="LocalisationService" />-->
<!--This is a property injection from the language plugin -->
</register>
<register name="scaleCoefConfigService" type="Web.WebClient.Services.IScaleCoefConfigService, Web.WebClient.TDMSWebApp"
mapTo="Web.WebClient.Services.Implementations.ScaleCoefConfigServiceImpl, Web.WebClient.TDMSWebApp">
<lifetime type="singleton" />
<constructor>
<param name="configService">
<dependency name="configService"/>
</param>
</constructor>
</register>
<register name="sessionService" type="Web.Common.Interfaces.ISessionService, Web.Common"
mapTo="Web.Common.Services.SessionServiceImpl, Web.Common">
<lifetime type="singleton" />
</register>
<register name="licenseManagerService" type="Web.Common.Interfaces.ILicenseManagementService, Web.Common"
mapTo="Web.Common.Services.LicenseManagementServiceImpl, Web.Common">
<lifetime type="singleton" />
</register>
</container>
</unity>
</configuration>