Is it possible to create a multi user char room from a xmpp component, beeing able to broadcast messages over the room but not receiving any presence or message stanzas from it?
The Background: I making a component for a turn based game. When a game is started, the component should create a multi user chat room so that all players (and observers) can chat while playing the game. When a player makes a turn, it sends it to the component which forwards it (after testing it) to the multi user chat to broadcast it to all players and observers. But the component is not interested on any char or presence messages happening in the multi user chat room and these would create unnecessary load on the component side (which should handle many games at once).