I'm trying to use a model that I created in Blender in a WPF application. In Blender everything works/looks great.
When I export to .OBJ the UV mappings are completely lost, resulting in the textures being applied incorrectly. I've read up on UV mapping in XAML and the concepts make sense (1:1 ratio for Texture Points to Geometry Points), but is there a way to do the mapping in Expression Blend 4 itself? Having to figure out the mapping manually seems like a horrible way to do it.