Greetings dear Stackoverflowians,
A couple of months ago I was dealing with a ILazyTreeContentProvider
, and finally fixed it as per Eclipse RCP - ILazyTreeContentProvider implementation is unexpectedly eager
But I am facing the exact same problem with a ILazyContentProvider, and despite having followed similar steps as with the tree, I am at a loss.
In this table I am adding around 1000 elements per second in the table, and triggering a refresh via setItemCount()
on the viewer every 100 ms.
The window size is smaller than 100 rows, and hence the updateElement() method should not start from the first index every time I call setItemCount()
on the viewer.
Unfortunately, though, it does. It updates from 0 till the last index, each time.
Here's the code:
package manyelementscontentprovider;
import java.util.List;
import java.util.Vector;
import org.eclipse.jface.viewers.ILazyContentProvider;
import org.eclipse.jface.viewers.LabelProvider;
import org.eclipse.jface.viewers.StructuredSelection;
import org.eclipse.jface.viewers.TableViewer;
import org.eclipse.jface.viewers.Viewer;
import org.eclipse.swt.SWT;
import org.eclipse.swt.layout.FillLayout;
import org.eclipse.swt.widgets.Display;
import org.eclipse.swt.widgets.Shell;
public class LargeDataSetTable {
private class MyContentProvider implements ILazyContentProvider {
private TableViewer viewer;
public List<MyEntity> elements;
private int lastIndex=0;
public MyContentProvider(TableViewer viewer) {
this.viewer = viewer;
}
public void dispose() {
}
@SuppressWarnings("unchecked")
public void inputChanged(Viewer viewer, Object oldInput, Object newInput) {
this.elements = (List<MyEntity>) newInput;
}
@Override
public void updateElement(int index) {
System.out.println(index);
if (!viewer.isBusy())
viewer.replace(elements.get(index), index);
}
}
public static class MyEntity {
public int counter;
public MyEntity(int counter) {
this.counter = counter;
}
public String toString() {
return "Item " + this.counter;
}
}
List<MyEntity> model;
private int counter;
private Display display;
private TableViewer v;
public LargeDataSetTable(Shell shell, Display display) {
model = createModel();
this.display=display;
v= new TableViewer(shell, SWT.VIRTUAL);
v.setLabelProvider(new LabelProvider());
v.setContentProvider(new MyContentProvider(v));
v.setInput(null);
v.setUseHashlookup(true);
counter = 0;
v.setInput(model);
v.setItemCount(model.size());
v.getTable().setLinesVisible(true);
}
private void startSomeShit() {
final Runnable gooeiUpdate = new Runnable() {
@Override
public void run() {
long timeA = System.currentTimeMillis();
v.setItemCount(counter);
v.setSelection( new StructuredSelection( model.get(counter-1) ), true );
v.setSelection(null);
long timeB = System.currentTimeMillis();
System.out.println("Paint lasted:"+(timeB-timeA));
}
};
Runnable addThingsToModel = new Runnable() {
public void run() {
long currentTime=System.currentTimeMillis();
long howManyGotIn =0;
while (counter<4000000) {
for (int i = 0; i< 10; i++){
final MyEntity m = new MyEntity(counter);
model.add(m);
counter++;
}
if (System.currentTimeMillis()-currentTime>100) {
howManyGotIn=counter - howManyGotIn;
display.syncExec(gooeiUpdate);
currentTime=System.currentTimeMillis();
System.out.println("How many got in = "+howManyGotIn);
howManyGotIn=counter;
}
try {
Thread.sleep(0,25);
} catch(InterruptedException e) {
e.printStackTrace();
}
}
}
};
Thread th = new Thread(addThingsToModel);
th.start();
}
private List<MyEntity> createModel() {
List<MyEntity> list = new Vector<MyEntity>(4000000);
return list;
}
public static void main(String[] args) {
Display display = new Display();
Shell shell = new Shell(display);
shell.setLayout(new FillLayout());
LargeDataSetTable viewerCica = new LargeDataSetTable(shell,display);
shell.open();
viewerCica.startSomeShit();
while (!shell.isDisposed()) {
if (!display.readAndDispatch())
display.sleep();
}
display.dispose();
}
}
Any sort of suggestions, opinions and options are very appreciated. You guys rock!