End Goal: generate particles within an area (got that bit) that all accelerate to a point.
If I knew the position of the particle, everything would be fine, but I generate the particles with a particleRange, meaning I don't know the exact location of each particle.
Is there any way to retrieve the location of each particle after it has been generated?
My current plan is to attach a particleAction with a block that can read the final rendered position.