I have made an application which control my mouse coordinate on screen with the usual
Robot mouseControler ;
try {
mouseControler = new Robot();
} catch (AWTException e) {
e.printStackTrace();
}
mouseControler.mouseMove(newRenderedPos.x,newRenderedPos.y);
It is perfectly working on my desktop, but if I start to use some specific full screen application it acts weirdly :
On MAME Emulator, it just don't work, while it is with my normal mouse (my program is just ignored).
On Virtual Cop 2 (PC version) the game seems to move beyond the coordinate. If the robot is sending coordinate 0.1,0.1, then instead of moving the mouse at 0.1,0.1 coordinate on screen like on the desktop, it is moving the mouse from 0.1,0.1 (moving down,right a little bit).
What is the problem and how could I fix this ?