We have a 32-bit Visual C++/MFC based (Multi-Document Interface-MDI) application which is compiled using Visual Studio 2005.
We are running the application on Windows Server 2008 R2 (64-bit) having ATI Graphics card (ATIES1000 version 8.240.50.5000 to be exact).
We are using OpenGL in certain parts of our software.
The problem is that the software is randomly crashing after executing the code related to initialization of an OpenGL based window. After including heavy tracing in the code, we found out that the program execution becomes abnormal after executing wglCreateContext()
function; it skips the rest of the code for the current function for initializing of OpenGL based Window and instead starts executing the default View (drawing) function of the application (eg. ApplicationView::OnDraw
).
After executing a few lines of code for the default view, the program generates an exception when trying to access a main document member variable. Our unhandled exception filter is able to catch the exception and generate an execution dump, but the execution dump does not provide much useful information either, other than specifying that the exception code is c0000090
.
The problem is quite random and is only reported to appear on this Windows server environment only.
Any help or hints in solving this situation?
EDIT :
in other words, the program structure looks like this, with the execution randomly skipping the lines after wglCreateContext()
function, executing a few lines of ApplicationView::onDraw
and then causing an exception:
void 3DView::InitializeOpenGL()
{
....
Init3DWindow( m_b3DEnabled, m_pDC->GetSafeHdc());
m_Font->init();
....
}
bool 3DView::Init3DWindow( bool b3DEnabled, HDC pHDC)
{
...
static PIXELFORMATDESCRIPTOR pd = {
sizeof (PIXELFORMATDESCRIPTOR), // Specifies the size
1, // Specifies the version of this data structure
...
};
int iPixelFormat = ChoosePixelFormat(pHDC, &pd);
if(iPixelFormat == 0)
{
...
}
bSuccess = SetPixelFormat(pHDC, iPixelFormat, &pd);
m_hRC = wglCreateContext(pHDC);
//Execution becomes abnormal afterwards and control exits from 3DView::Init3DWindow
if(m_hRC==NULL)
{
...
}
bSuccess = wglMakeCurrent(pHDC, m_hRC);
....
return true;
}
void ApplicationView::OnDraw(CDC* pDC)
{
...
CApplicationDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
...
double currentValue = pDoc->m_CurrentValue;
//EXCEPTION raised at the above line
double nextValue = pDoc->nextValue;
}