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I want to create game with Spritehelper and Levelhelper. I wanted to know, how to create the menu with levelhelper.

How can I achieve this?

gaige
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user3243304
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2 Answers2

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Look through this tutorial(http://www.raywenderlich.com/4622/how-to-use-spritehelper-and-levelhelper-tutorial), they provide detailed information and have LevelHelper/SpriteHelper tutorials provided by the developer himself.

virindh
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After some research of instruments for new game I came to this conclusion:

Level Helper 2:

  • good levels editing
  • SpriteHelper support
  • no UI editor (no UI controls)
  • own class stack inherited from standard cocos2d classes (no way to create other nodes, not inherited from LHxxxx)
  • animations editor
  • physics editor

CocosBuilder

  • is not supported by developers (last update 2 years ago)
  • is universal: you can create UI and levels in it
  • has some bugs, but is open source, so you can easily fix some issues
  • uses default cocos2d class stack. You can instantiate any class inherited from Node
  • supports relative node positioning (in percents relative to parent size)
  • built in support of sprite sheets
  • animations editor

SpriteBuilder

  • new editor, based on idea of CocosBuilder (very similar to it)
  • is under active development by cocos2d developers
  • is universal (UI and levels)
  • very good layout features
  • supports only cocos2d-swift :-(
  • there is some 3rd party cocos2d-x loaders of SpriteBuilder scenes, but they are not always compatible with new versions of SpriteBuilder
  • animations editor
  • physics editor

Cocos Studio 1.x, 2.1

  • troubles with loading scenes from v1 in cocos2d-x v3 and above
  • new version of CocoStudio (2.1 for now) is still not ready for production and doesn't support many features from v1
  • supports relative node positioning (in percents relative to parent size)
  • animations editor
Serhiy
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