I'm drawing my points like that :
TAB_PAS = 2;
glVertexPointer(TAB_PAS,GL_FLOAT,0,test[0].send_terrain());
glDrawElements( GL_LINES, indice_degra_de.size(), GL_UNSIGNED_INT, indice_degra_de.constData());
glVertexPointer(TAB_PAS,GL_FLOAT,0,test[1].send_terrain());
glDrawElements( GL_LINES, indice_degra.size(), GL_UNSIGNED_INT, indice_degra.constData());
glVertexPointer(TAB_PAS,GL_FLOAT,0,test[2].send_terrain());
glDrawElements( GL_LINES, indice_degra_de.size(), GL_UNSIGNED_INT, indice_degra_de.constData());
glVertexPointer(TAB_PAS,GL_FLOAT,0,test[3].send_terrain());
It draws a big terrain.
So now, I want for exemple applique a floor texture. I saw a function glTexCoordPointer
but I don't know how to use it:
glTexCoordPointer(2, GL_FLOAT, 0, test[0].send_terrain());
// Something like that ?
I already uploaded my picture.tga, so now the problem is to applique it.