I'm writing a game in Elm and in this game there's a button that when pressed should reset the game board to its initial state. I don't understand however how a button click signal is to be propagated to the board model's update function. In the code below, I've just passed the unit value to stepBoard
but I can't do much with it so how can I solve it?
--MODEL
type Board = [(Int,Int)]
type Game = {name: String, board: Board}
defaultGame = {name = "Test", board = [(3,3)]}
--UPDATE
stepBoard click (colsInit, rowsInit) (rows, cols) g =
{g | board <- if ? then --some initial value (colsInit, rowsInit)
else --some updated value using (rows, cols)}
stepGame: Input -> Game -> Game
stepGame {click, name, rowsColsInit, rowsCols} g = stepBoard click (0,0) (0,0) g
game = foldp stepGame defaultGame input
--INPUT
type Input = {click:(), name: String, rowsColsInit: (Int,Int), rowsCols: (Int,Int)}
input = Input <~ clicks ~ nameSignal ~ rowsColsInitSignal ~ rowsColsSignal
--VIEW
(btn, clicks) = Input.button "Click"