following the delaunay triangulation given in learning opencv, I'm having some trouble understanding this snippet which is the final piece responsible for graphing the tesselation, here draw_subdiv_facet is being fed one voroni edge at a time
static void draw_subdiv_facet( IplImage* img, CvSubdiv2DEdge edge )
{
CvSubdiv2DEdge t = edge;
int i, count = 0;
//cvpoint structure
//param x: x-coordinate of the point.
//param y: y-coordinate of the point.
//param point: the point to convert.
CvPoint* buf = 0;
// count number of edges in facet
do
{
count++;
t = cvSubdiv2DGetEdge( t, CV_NEXT_AROUND_LEFT );
} while (t != edge );
cout<<"\ncount is : "<<count<<endl;
//allocate the array
buf = (CvPoint*)malloc( count * sizeof(buf[0]));
// gather points
t = edge;
for( i = 0; i < count; i++ )
{
//
CvSubdiv2DPoint* pt = cvSubdiv2DEdgeOrg( t );
if( !pt ) break;
buf[i] = cvPoint( cvRound(pt->pt.x), cvRound(pt->pt.y));
cout<<"pt.x is : "<<cvRound(pt->pt.x);
cout<<" pt.y is : "<<cvRound(pt->pt.y)<<endl;
cout<<"converted to cvPoint gives"<<buf[i].x<<" , "<<buf[i].y<<endl;
t = cvSubdiv2DGetEdge( t, CV_NEXT_AROUND_LEFT );
}
if( i == count )
{
CvSubdiv2DPoint* pt = cvSubdiv2DEdgeDst( cvSubdiv2DRotateEdge( edge, 1 ));
//cvFillConvexPoly( img, buf, count, CV_RGB(rand()&255,rand()&255,rand()&255), CV_AA, 0 );
CvPoint xx = buf[0];
cout<<"located at "<<xx.x<<","<<xx.y<<endl;
cvPolyLine( img, &buf, &count, 1, 1, CV_RGB(0,0,0), 1, CV_AA, 0);
draw_subdiv_point( img, pt->pt, CV_RGB(0,0,0));
}
free( buf );
}
This is responsible for plotting the lines and coloring in the polygons as you can see but the points being outputted by the cout are much larger than the window itself, ie the canvas being
CvRect rect = { 0, 0, 600, 600 };
img = cvCreateImage( cvSize(rect.width,rect.height), 8, 3 );
the points are are on the order of -1000 or more so how is it still plotting the points.