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If you have a game loop thread in Android that draws to a surfaceview and you require a couple of seconds delay to perform animation, how do you go about doing this?

Charles
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Fenix
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  • These kinds of question have been asked a lot - needing delays etc. Usually when you need a delay you should be using some sort of listener. That's android's solution to these kinds of issues. – Ogen Jan 26 '14 at 11:28
  • Please note that tags stand alone, and each tag has a specific use. Combining the tags `[game]` and `[loop]` doesn't mean the same thing as the tag `[gameloop]`. Please select your tags with care and *always* read the helpful descriptions that pop up while selecting them. – Charles Jan 26 '14 at 23:15

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