I have 2 questions on opengl Texture borders:
I know how texture borders are present in 2D textures, ( a strip of 1 texel wide along X an Y dimension). May be in 3D textures it is a strip of 1 texel along X, Y , and Z dimension? But what about 1D texture? Is it a texel in the beginning, and another texel at the end of the 1D texture?
Is current 'border' option deprecated in OpenGL? Because this link says it must be zero in glTexImage2D, while this link says it can be zero or 1. I remember using 1 on ogl 4.0 and I did not get invalid op error. I am confused.