Can cocos2d html5 with javacript binding project for ios call ios native api? I am looking for the way to access the ios device camera, photos, etc.
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Nope. The whole point of the JS API is to have a common subset of the API that works across all platforms (on the web you can't access the camera or a photo library), with the exception of the most commonly needed features like input.
You can write the camera etc code in Objective-C. You can then expose your methods as JS bindings as needed.

CodeSmile
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Thanks for your answer. Do you know how to expose the methods as JS binding? Or can I switch the scenes between cc.Scene and UIViewController ? – Emmy Jan 25 '14 at 01:28
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You can wrap the Cocos2d-html5 project in Cordova, then use the Cordova methods to call all the native functionality you mention

Ravi Purushotma
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