I need to handle the touch and not consume it. Is it possible to perform in SpriteKit? I would like to keep code as generic as possible.
Following the documentation I tried this:
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
//Do some work with the touch
//Forward it to next responder(node bellow)
[super touchesBegan:touches withEvent:event];
}
But touches don't get forwarded.
My class is subclass of SKNode.