I have a code for a memory game in pygame. The problem I am trying to resolve is making the cards flip back down once the user selects two cards that are not matching. If any one could help that would be great. Thanks!
import pygame
from pygame.locals import*
# Colours
black = ( 0, 0, 0)
white = (255,255,255)
red = (100, 0, 0)
green = ( 0,153, 0)
blue = ( 0, 0,255)
pink = (255, 0,220)
img1 = pygame.image.load("playing-card-back.jpeg")
again = pygame.image.load("playing-card-back.jpeg")
img2 = pygame.image.load("playing-card-back.jpeg")
img3 = pygame.image.load("playing-card-back.jpeg")
img4 = pygame.image.load("playing-card-back.jpeg")
img5 = pygame.image.load("playing-card-back.jpeg")
img6 = pygame.image.load("playing-card-back.jpeg")
img7 = pygame.image.load("playing-card-back.jpeg")
img8 = pygame.image.load("playing-card-back.jpeg")
img9 = pygame.image.load("playing-card-back.jpeg")
img10 = pygame.image.load("playing-card-back.jpeg")
pic1 = pygame.image.load("playing-card-back.jpeg")
side1 = pygame.image.load("200px-Playing_card_diamond_10.svg_.png")
side2=pygame.image.load("300px-Poker-sm-21A-5s.png")
side3 = pygame.image.load("deck-of-cards-clipartace-of-spades-playing-card---free-clip- art-68ezag1x.png")
side4 = pygame.image.load("Poker-sm-233-Qd.png")
side5 = pygame.image.load("jackspades.png")
background = pygame.image.load("green-suited-poker-table-felt-400x300.jpeg")
#Screen
screenWidth = 1000
screenHeight = 500
size = (screenWidth,screenHeight)
screen = pygame.display.set_mode(size)
done = False
one_matched = False
two_matched = False
three_matched = False
four_matched = False
five_matched = False
timesPressed = 0
screen.blit(background,(0,0))
pygame.display.flip()
clock = pygame.time.Clock()
while done == False:
for event in pygame.event.get():
screen.blit(img1,(10,25,100,100))
screen.blit(img2,(10,250,100,100))
screen.blit(img3,(210,25,100,100))
screen.blit(img4,(210,250,100,100))
screen.blit(img5,(410,25,100,100))
screen.blit(img6,(410,250,100,100))
screen.blit(img7,(610,250,100,100))
screen.blit(img8,(610,25,100,100))
screen.blit(img9,(810,25,100,100))
screen.blit(img10,(810,250,100,100))
## pygame.draw.rect(screen,img,[50,10,100,100])
## pygame.draw.rect(screen,graphic,[50,150,100,100])
## pygame.draw.rect(screen,graphic,[200,10,100,100])
## pygame.draw.rect(screen,graphic,[200,150,100,100])
## pygame.draw.rect(screen,graphic,[350,10,100,100])
## pygame.draw.rect(screen,graphic,[350,150,100,100])
if event.type == pygame.QUIT:
print"User quit"
done = True
elif event.type == pygame.KEYDOWN:
print "User pressed a key"
elif event.type == pygame.KEYUP:
print "User pressed a key"
elif event.type == pygame.MOUSEBUTTONDOWN and timesPressed < 2:
pos = pygame.mouse.get_pos()
x, y = event.pos
print pos
# Check to see if the click is in the range we want
if ( x in range(10,110)) and (y in range(25,125)):
img1 = side1
timesPressed +=1
if img2 == side2:
one_matched = True
if (x in range (10,110)) and (y in range (250,350)):
img2 = side2
timesPressed +=1
if (x in range (210,310)) and (y in range (25,125)):
img3 = side3
timesPressed +=1
if (x in range (210,310)) and (y in range (250,350)):
img4 = side5
timesPressed +=1
if (x in range (410,510)) and (y in range (25,125)):
img5 =side2
timesPressed +=1
if (x in range (410,510)) and (y in range (250,350)):
img6 = side1
timesPressed +=1
if (x in range (610,710)) and (y in range (250,350)):
img7 = side5
timesPressed +=1
if (x in range (610,710)) and (y in range (25,125)):
img8=side4
timesPressed +=1
if (x in range (810,910)) and (y in range (25,125)):
img9 = side4
timesPressed +=1
if (x in range (810,910)) and (y in range (250,350)):
img10 = side3
timesPressed +=1
points = 0
## if timesPressed == 2:
## img1 = again
print "points", points
clock.tick(30)
print timesPressed
## image(0,0)
print one_matched
pygame.display.flip()
if img2 == side3:
if img9 == side3:
three_matched = True
timesPressed = 0
points += 1
else:
three_matched = False
if img3 == side2:
if img4 == side2:
two_matched = True
timesPressed = 0
points += 1
else:
two_matched = False
if img5 == side5:
if img7 == side5:
five_matched = True
timesPressed = 0
points += 1
else:
five_matched = False
if img9 == side4:
if img9 == side4:
four_matched = True
timesPressed = 0
points += 1
else:
four_matched = False
if two_matched == True:
points += 1
if three_matched == True:
points += 1
if four_matched == True:
points += 1
if five_matched == True:
points += 1
if one_matched == False:
points == 0
if two_matched == False:
points == 0
if three_matched == False:
points == 0
if four_matched == False:
points == 0
if five_matched == False:
points == 0
pygame.quit()